Pilot issue of MarkUp Magazine, mainly released as a proof-of-concept for a magazine centered around the Game Maker Community. While the writing, grammar, and many aspects of the magazine had not yet matured, you can still see facets of what MarkUp was to become. The issue features attempt to appeal to the more technical Game Maker audience by discussing GML scripts, game design, etc.
A new layout that would last for several issues was introduced. Content is mainly focused on Game Maker, but some attempts to include other programming languages can be seen, with a short segment on PHP and a hello-world C++ tutorial. Perhaps the ultimate problem with appealing to other langauges/tools was that the project lacked any skilled contributors in those aspects and couldn’t expand serious game development content past “hello world”. Apart from embarassing attempts to venture into other languages, Issue 2 was received by the Game Maker Community as a solid improvement over Game Maker publications of the time.
Content and focus further mature, one of the last issues where we see significant deviation from Game Maker content.
With Issue 4, MarkUp already started growing its writers’ base, focusing mostly on technical content. Issue 4 was the first strictly-Game Maker release. Issue 4 introduced content on scoping, CSV storage and parsing, and trigonometry, to the largely novice Game Maker Community, beginning a trend of teaching and popularizing technical ideas to the younger, hobbyist audience.
Notable content includes: Arrays vs. Lists, AI: Clever Opponent, File Search Functions, Game Maker and the Registry, Instant Collisions.
Continuing at a constant ~30 pages per issue, Issue 6 was a packed issue with great emphasis on techncial tutorials.
Issue 7 features a new layout and more technical topics, exposing a wide range of topics to the Game Maker Community, such as cellular automata, level editors, speeding up games, and publishing commercial games as an independent Game Maker developer.
MarkUp Issue 8 was the “Spooky Special” October release. The issue includes new types of articles: development journals from authors of promising work-in-progress games, and “The Making Of...” articles detailing the development of notable games.
Issue 9 included a lot of content, but perhaps the most notable inclusion is the announcement of the MarkUp hosted “Game Maker Race” competition. The competition was a collaboration with another Game Maker Magazine, ‘GMTech’.
MarkUp Issue 10 was the “Holiday Special” December release. The issue includes reviews by very prominent Game Maker developers and community members, narrowing down the entrants of the “Game Maker Race” competition.
The January 2008 special edition. A mini edition with a revised layout, mainly to release the results of the Game Maker Race competition. The edition also continued development journals and postmortems on notable Game Maker games.
The March 2008 issue is the one-year anniversary issue.
In retrospect, Issue 13 was perhaps the beginning of the end. The content was very well received by the community (apart from a cringe worthy editorial by me, which thankfully largely went unnoticed), yet the editors and staff were beginning to run out of steam, it appears.
Final issue of the magazine.