MarkUp Magazine was a digital publication developed by "GMking.org", initially targetting
Game Development in general and quickly moving to become focused on the 'Game Maker' IDE
and the Game Maker Community.
MarkUp was published between March 2007 and November 2008, initially with a regular monthly
schedule. The Magazine positioned itself as a largely technical magazine, mostly targetting
the more technical members of the Game Maker Community. The project peaked towards its end
to include several regular writers, individual contributors, 300 regular subscribers, and a
monthly readership of more than 3,000.
Original GameMaker Community topic on MarkUp Magazine:
Below is a list of issues of MarkUp Magazine:
Issue Date Issue # PDF Link / Notes
========== ======= ================
March, 2007 1 pdf
Pilot issue of MarkUp Magazine, mainly released as a
proof-of-concept for a magazine centered around the Game
Maker Community. While the writing, grammar, and many
aspects of the magazine had not yet matured, you can
still see facets of what MarkUp was to become. The issue
features attempt to appeal to the more technical Game
Maker audience by discussing GML scripts, game design,
April, 2007 2 pdf
A new layout that would last for several issues was
introduced. Content is mainly focused on Game Maker, but
some attempts to include other programming languages
can be seen, with a short segment on PHP and a hello-world
C++ tutorial. Perhaps the ultimate problem with appealing
to other langauges/tools was that the project lacked any
skilled contributors in those aspects and couldn't expand
serious game development content past "hello world". Apart
from embarassing attempts to venture into other languages,
Issue 2 was received by the Game Maker Community as a solid
improvement over Game Maker publications of the time.
April, 2007 3 pdf
Content and focus further mature, one of the last issues
where we see significant deviation from Game Maker content.
June, 2007 4 pdf
With Issue 4, MarkUp already started growing its writers'
base, focusing mostly on technical content. Issue 4 was the
first strictly-Game Maker release. Issue 4 introduced content
on scoping, CSV storage and parsing, and trigonometry, to the
largely novice Game Maker Community, beginning a trend of
teaching and popularizing technical ideas to the younger,
July, 2007 5 pdf
Notable content includes: Arrays vs. Lists, AI: Clever
Opponent, File Search Functions, Game Maker and the Registry,
August, 2007 6 pdf
Continuing at a constant ~30 pages per issue, Issue 6 was a
packed issue with great emphasis on techncial tutorials.
September, 2007 7 pdf
Issue 7 features a new layout and more technical topics,
exposing a wide range of topics to the Game Maker Community,
such as cellular automata, level editors, speeding up games,
and publishing commercial games as an independent Game Maker
October, 2007 8 pdf
MarkUp Issue 8 was the "Spooky Special" October release. The
issue includes new types of articles: development journals from
authors of promising work-in-progress games, and "The Making Of..."
articles detailing the development of notable games.
November, 2007 9 pdf
Issue 9 included a lot of content, but perhaps the most notable
inclusion is the announcement of the MarkUp hosted "Game Maker
Race" competition. The competition was a collaboration with
another Game Maker Magazine, 'GMTech'.
December, 2007 10 pdf
MarkUp Issue 10 was the "Holiday Special" December release. The
issue includes reviews by very prominent Game Maker developers and
community members, narrowing down the entrants of the "Game Maker
January, 2008 11 pdf
The January 2008 special edition. A mini edition with a revised
layout, mainly to release the results of the Game Maker Race
competition. The edition also continued development journals and
postmortems on notable Game Maker games.
March, 2008 12 pdf
The March 2008 issue is the one-year anniversary issue.
April, 2008 13 pdf
In retrospect, Issue 13 was perhaps the beginning of the end. The
content was very well received by the community (apart from a cringe
worthy editorial by me, which thankfully largely went unnoticed),
yet the editors and staff were beginning to run out of steam, it
August, 2008 14 pdf
November, 2008 15 pdf
Final issue of the magazine.